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Tree Node Interactions

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Tree Node Interactions

0 stars0๐ŸŒ Public
KKal
Last edited Dec 10, 2025
Created on Nov 18, 2025

This interactive visualization explores VR headset user data through hierarchical tree diagrams and radar charts. Built with React and D3.js, it shows aggregated metrics like average age, motion sickness, duration, and immersion levels, broken down by gender for each VR device. Users can switch between individual device trees, a summary view, and radar chart comparisons, with hover tooltips revealing detailed values. The three views use D3's `tree` layout for the hierarchy, an SVG-based rendering for nodes, and a Canvas-based radar chart.

AI-generated description

Tree Node Interactions

Hover Behavior:

  • Move cursor over any rectangular node in the tree
  • Node brightens slightly and border becomes more prominent
  • Tooltip appears near cursor showing:
    • Node label (e.g., "Average Motion Sickness")
    • Node value (e.g., "5.2/10")
    • Node type/context (Root, Gender category, or Metric)

Tooltip Position:

  • Tooltip follows cursor smoothly
  • Auto-repositions to avoid going off-screen
  • Disappears when cursor leaves node
  • Smart positioning: appears to cursor right/below when possible, reverses if near screen edge

Radar Chart Interactions

Data Point Hover:

  • Move cursor over any colored point on the radar lines
  • Tooltip displays metric name and exact value for that gender
  • Example: "Male - Average Age: 34.5"

Center Hotspot Hover:

  • Move cursor to the center of the radar chart
  • Displays comprehensive summary tooltip
  • Shows all four metrics for each visible gender category
  • Useful for quick multi-metric comparison

Icon Label Hover:

  • Move cursor over gender label and count in corner
  • Confirmation tooltip appears (e.g., "Male: 152 users")
  • Provides quick reference for demographic breakdown

Filter Controls

View Selection (Primary):

  • Click "Individual" button to see three separate trees
  • Click "Summary" button for consolidated tree + headset filters
  • Click "Charts" button for radar visualization + headset & gender filters
  • Active view highlighted in blue with solid border

Headset Checkboxes (Summary & Charts Views):

  • Click checkbox to include/exclude a VR headset
  • Multiple selections allowed and encouraged
  • Selection labeled in tree title (e.g., "Summary: PlayStation VR, Oculus Rift")
  • Unchecked devices' data immediately excluded from visualization
  • All three devices selected by default

Gender Toggle Buttons (Charts View Only):

  • Click button to toggle gender category on/off
  • Button color fills when gender is selected
  • At least one gender must remain selected
  • Last selected gender cannot be deselected
  • Radar chart updates immediately to show only selected genders
  • Icons disappear if their gender is deselected

๐Ÿš€ Getting Started

Initial Setup

  1. Load the Application

    • Open index.html in a modern web browser
    • No build process or server required
    • Works on desktop, tablet, and mobile devices
  2. Wait for Data Load

    • CSV file loads automatically on page open
    • Small loading delay (data parsed and converted to n unmembrs)
    • Visualization appears once data is ready

First-Time Usage

  1. Select a View Mode

    • Click one of three view buttons at top:
      • "Individual" (default: shows three trees)
      • "Summary" (shows consolidated view)
      • "Charts" (shows radar and demographics)
  2. Explore Individual Trees (if viewing Individual)

    • Three trees display side-by-side (or stacked on mobile)
    • Each tree represents one VR headset
    • Hover over nodes to learn about metrics
    • Trees are read left-to-right: Root โ†’ Gender โ†’ Metrics
  3. Apply Filters (if viewing Summary or Charts)

    • Summary View:
      • Use checkboxes to select/deselect VR headsets
      • Tree updates instantly to show only selected devices
    • Charts View:
      • Use headset checkboxes to filter devices
      • Use gender buttons to filter demographics
      • Radar and icons update in real-time
  4. Interpret the Visualizations

    • Tree size: Larger boxes = higher values
    • Tree color: Indicates node type (green=root, b lbu=uemale, pink=female, orange=other)
    • Radar shape: Pentagon = balanced metrics, pointed s tsa ar= unbalanced
    • Radar size: Larger polygon = higher average values
  5. Generate Insights

    • Compare metrics across genders using Summary view
    • Check if certain devices cause more motion sickness
    • Identify which demographics have longest sessions
    • Find immersion correlations with age or gender

๐ŸŽจ Visual Design System

Color Palette

| Element | C olCCCor | RGB Usage | |

| --------|-- || - ---|-|-- |-- ----- | ---------|--| --| ---- |oo Rt oode | G reGGGen | 4C###AF50 All Users total | | M| Mal| e B luBBBe |# 21###96F3 Male gender category | | | Feme al| Pi P in Pk E9 #E91E63 Female gender category | | Other | O raOOOnge | #F F98 |00 Other gender identity | | Metc riNodes | Light Blue | #B3E5FC | Calculated averages | | C| Conctneions | GG a| | 99 #9999 |99 Tree branch lines | | B| Bacrokgund | O Off-Wtehi | ## 5FA | A Page background | | C| Car |ds W hiWWWte | FF #FFFF | SVG backgrounds |

poTygraphy

  • Heading/Title: 14-16px, bold, dark gray (#222)
  • Node Labels: 9-10px, bold, black
  • Node Values: 8-9px, medium weight, dark gray (#444)
  • Tooltips: 12-13px, white text on dark background
  • Buttons: 13-14px, varies by state

Responsive Breakpoints

| Screen Size | La La yout | Tree Width | Behavior | |

| ------------------- | ----------------- | ---------- | -------|---------------| -- 4--- | < 480 (Mobile) | 1 coln,um stacked | 350px | V erVVVticastack, touch-friendly | | 480-768px (Tablet) | 22 colnsum | 3 80333px | Side--sbyide pairs, wrapped | | 76820-10px (Laptop) | 2-3 columns | 3 80 80-4px00 | FF l ava ailable space | | >|> 10p20x (Desktop) | 33 colnsum | 4 00444px | ixFFFed wths, centered |

Inractive Feedback

  • Hover Effects: +15% brightness, +1px border width
  • Button Active: Blue fill (#2196F3), solid border
  • Disabled Elements: 50% opacity, cursor changes to "nonot-alwelod"
  • Transitions: 0.2-0.3s ease for smooth animations

๐Ÿ’ป Technical Architecture

Technology Stack

| Technology | Purp oseV io rs| n| | ------ -|----| --|--- --------------------|------- | --|-- |--||| eact | U I compnmponent fework | 19. .0 9.1.0 | | D3.js | T ree/hieraicarchl visualization | 7.9.0 | | Ch artChChC | R adar charenrt dering | Late atest CDN| H | TML5 Canvas | 2D rendering for charts | Nati ative | | ES6 Modu | lesCode azainiont | Nati ve ative | | CSS3 | R esponsiveyli stng | Nati ve ati|

ve F###le aniOrgzation

DFatFlo

##w

#Br r Suppr Sort

  • Chrome/Edge: Full support, ES6 modules
  • Firefox: Full support, ES6 modules
  • Safari: Full support, ES6 modules
  • Mobile Browsers: Responsive layout, touch-friendly
  • Minimum Requirements: ES6 module support, Canvas API, SVG s Gpp

๐Ÿ“Š Section-by-Section Breakdown

Section 1: Individual Tree Views

What it shows:

  • Three

r hiratearcehical visualizations

  • One tree per VR headset (PlayStation VR, HTC Vive, Oculus Rift -)
  • A)wall) A)wa grouped by genwith averaged metrics

How to read it:

  • Left s

(en ogrex) b= Total users for that headset

  • Three branches from root = Male, Female, Other genders
  • Right side leaves = Four metrics (Age, Sickness, Duration, Immersi

on)

  • Box siorresponds to value (larger = higher number)

Interpretation tips:

  • Compar

ehapse s aceross devices

  • Narrow leaf (e.g., motion sickness = 2.1) = good for that metric

de l(e.geaf ., motion sickness = 8.7) = potential issue

  • If one gender branch is much larger, that demographic dominat

hat ce

deviWhen to use:

  • Initia

patinlor ofo each device

  • Understanding device-specific patterns
  • Baseline comparison before viewing aggregates

Section 2: Summary View

What it shows:

  • Single

sdatdoli treee combining selected headsets

  • User count aggregates across devices
  • Averaged metrics now represent the combined dataset

How to read it:

  • Same t

sctuetru asr Individual view

  • Root node count = sum of all selected headsets
  • Gender branches = combined males/females/others from selecte

vic Leaes -f values = averages across the filtered dataset

Filtering workflow:

  1. Unche

ees ovicu wyant to exclude 2. Tree regenerates with remaining data 3. Title updates to show which devices are included 4. Compare different combinations to find patterns

Interpretation tips:

  • If Pla

t VR+ion Oc ulus shows high motion sickness but individ

ually they'rw, different user demographics

  • Subset comparison: try just PlayStation + HTC to see if pattern

ds -ch h Watow averages shift as you add/remove headsets

When to use:

  • Market

ealyi ans ascross devices

  • Testing hypotheses about user behavior
  • Comparing subsets (e.g., "do premium devices attract differe

sers- Ge?") nerating management reports


Section 3: Charts (RadarWhat it s:**showadar

tth o wiur fmetrics plotted in 2D space

  • Gender icons in corners with demographic counts
  • Center hotspot for summary statistics

Radar Chart Explanation:

  • Each a

reserepts onne metric (Age, Motion Sickness, Duratio

mmer)

  • sionEach colored polygon = one gender's data
  • Polygon size/shape shows relative performance across metrics

erlag arppineas show similarities between genders

Reading the Radar:

  • **Larg

ln:* ygoGen*der has high average values

  • Pointed corners: Good performance in specific metrics
  • Rounded polygon: Balanced performance
  • Small polygon: Lower average values

Gender Icon Components:

  • **Visu

c** Von:G fSigure illustration in gender color

  • Label: Gender name

  • Count: "n = X" shows number of users in that demogra

  • itioPosn:** Top-left (Male), Top-right (Female), Bottom-

    (O)

therFiltering on Charts:**

  • **Head

:Chek** /unccheck to include/exclude devices from ra

dar

  • Gend Click buttons to show/hide gender polygons
  • Constraints: Must have at least one gender visible

Interaction features:

  • Hover

ntsโ†’poi se e specific metric value

  • Hover center โ†’ see all metrics summary
  • Hover icons โ†’ confirm user count

Interpretation tips:

  • If Fem

pgoniolys m uch larger, females in your dataset rate th

hig- Ifher Male age point is far right, males are older on average

  • Comparing radar shapes: are males more immersed? Do females

eriemorence sickness?

  • Test filtered subsets: "Do older users have longer session

Wto uhen se:

  • Demogr

calyi ans asnd comparison

  • Understanding gender-based user experience differences
  • Identifying outlier metrics
  • Creating presentable comparative charts

โš™๏ธ Advanced Features

Responsive Design Implementation

Mobile-First Approach:

  • Base s

srge tasmatll screens (< 480px)

  • Breakpoints scale up from there
  • Touch-friendly button sizes (minimum 44px ร— 44px)
  • Vertical scrolling preferred over horizontal

Adaptive Layouts:

  • Indivi

w: tVieackSs vertically on mobile

  • Trees reduce size but maintain proportions
  • Summary and Charts: Center with max-width for readability
  • Tooltips reposition to avoid screen edges

Real-Time Data Filtering

Filtering Architecture:

  • No dat

culaialcon tโ†’ pure filtering of existing data

  • New aggregations computed immediately
  • Tree structure rebuilt with filtered data
  • Radar chart dataset updated with new averages

Performance Considerations:

  • CSV pa

hensoappnce at startup

  • Filter operations are O(n) = fast even with large datasets
  • Tree layout recalculation < 100ms
  • Smooth visual transitions between states

Tooltip System

Smart Positioning:

  • Calcul

setfoffrom cursor (10px right/below)

  • Viewport boundary detection
  • Automatic repositioning if would go off-screen
  • Fixed positioning keeps tooltips visible during scroll

Content Adaptation:

  • Differ

ttipfoolorm ats for different elements

  • Node tooltips: include type/context
  • Metric tooltips: show actual values
  • Icon tooltips: confirm demographic labels
  • Center hotspot: comprehensive summary

๐Ÿ” Metrics Deep Dive:# Ra

###:# Ra Agers)

e:* *Scalworld ages from user population **Meaning ** A:erage aguser e of in shat temographic Implica ionst -:Olde Old er users (>50):ave different VR tolerance

  • Younger users (<25): Likely more gaming experience
  • Age differences by gender: Marketing targeting clues
  • Age differences by device: User preference correlation

Example interpretation:

  • PlayStat

iion VR femars uaverage 45 years

  • HTC Vive female users average 28 years
  • PlayStation VR may attract different demographic

Motion Sickness (0-10 Scale)

Scale: 0 = No sickness, 10 = Severe nausea **Meaning ** A:erage red motporteion sickness level Implica ionst -:Scor Sco re > 6: Signifisabi lity issue

  • Score < 3: Device/content well-designed for comfort
  • Differences by gender: Women may report differently than men
  • Dif

cey dics be: evHardware/tracking quality matters

  • Correlation with duration: High sickness = shorter sessions

mpintprle etaertion:**

  • PlayStat

iion VR male: 5e.2/10 sickness

  • HTC Vive male users: 3.1/10 sickness
  • HTC Vive appears more comfortable for males

Duration (Minutes)

Scale: Session length from 0 to 60+ minutes **Meaning ** A:erage VRion s sessengtl befhre logout/break Implications:

  • Longer d

uuration = engeagement/tolerance

  • Shorter duration = content too intense or device uncomfort

  • relesCor wiatth immersion: Immersed users stay longer

  • May inverse-correlate with motion sickness: Sickness forces ex

Matinprrkeoxyg : Engagement metric

Example interpretation:

  • High imm

eion sa usey 45t minutes on average

  • Low immersion users stay 15 minutes on average
  • 3x engagement difference suggests immersion quality matters

mmioneversel L(0-5 Scale)

Scale: 0 = Not immersive, 5 = Completely immersive Meaning: User's subjective sense of presence in VR Implications:

  • Score >

44: Exceller exsperience

  • Score < 2: Breaks sense of presence
  • Correlates with duration: Immersed users stay longer
  • May vary by content, not just hardware
  • Key metric for VR effectiveness

Example interpretation:

  • PlayStat

iion VR fema.8/:5 immersion

  • Oculus Rift females: 2.1/5 immersion
  • PlayStation VR provides better female user immersion

๐ŸŽฏ Common Analysis Workflows

Workflow 1: Device Comparison

  1. Switch to

I Individual Comp2are tree shapes for PlayStation VR vs HTC Vive vs Oculus Rift

k for tent pconsisatterns in motion sickness or duration 4.

ight:h devi Whicce has the best user experience?

Workflow 2: Gender-Based Analysis

  1. Switch to

C Charts viewmine xradar polygon shapes for each gender 3. Look at icon counts to understand demographic breakdown 4. Insight: Do different genders experience VR differently

Workf Demoglow 3:raphic Targeting

  1. Use Summa

ryry view withic heiadset combinations 2. Check age ranges for each gender 3. Combine with duration to understand engagement 4. Insight: Which demographic is most engaged with which device?

flow 4blesho: Trouoting User Experience

  1. Look for

hihigh motion s (> e6/10) in any category 2. Compare duration for that group 3. Check if immersion rating is also low 4. Insight: Hardware/content causing discomfort needs fixing

low 5:t Expa Markension

  1. Analyze w

hihich device/combirnation has lowest immersion 2

ider irtunitt oppoy for improvement 3. Check if motion sickness is related to low immersion 4. Insight: Targeting this segment with better content could expan

et

--๐Ÿ“ฑ Mobi-

le Experience

Touch Interactions

  • Hover effect

s rs replaced witld feehdback

  • Tooltips appear on tap, dismiss on tap elsewhere
  • Buttons enlarged for touch targets (48px minimum)
  • Scrolling enabled for long content

Screen Adaptations

  • < 480px: Sin

glegle-column laycked ttrees

  • < 600px: Reduced font sizes, simplified spacing
  • Full-width SVGs scale responsively
  • Radar chart height reduced but maintains aspect ratio

Performance on Mobile

  • Smaller tree

di dimensions torendereing load

  • Tooltip positioned intelligently to avoid occlusion
  • Canvas rendering optimized for tablet processors
  • Touch events debounced to prevent double-triggers

๐Ÿ› Troubleshooting

Data Not Loading

  • Issue: CSV

fild ono not ft- ion: uVerify "Virtual Reality Experiences.csv" is in same directo

de

  • Cckx.html: Brheowser console for 404 errors

Trees Not Rendering

  • Issue: SVG

app -srs rs bla Son: Wtait for data to load (check browser network tab)

  • **Check

reer suprt browss ES6 pomodules (Chrome 63+)

Toolt

arfscree- ing OfIssun e: Too

ltipatucu cut ot scrdges

  • Solution: This is auto-corrected, may need to move cursor
  • **Chec

wsm leve(ter zoory 100l %)

Mobile Layout Issues

  • Issue: Tre

es o olrlerlappar torow

  • aSolution:** Rotate device to landscape for more space
  • Check: Browser zoom reset to 100%

๐Ÿ“ž Support & Questions

For technical issues:

  • Check browser co

nsole er1F (F12)12ror mes

  • Veraify data file exists and is properly formatted
  • Test in different browser
  • Check that JavaScript is enabled

For data interpretation questions:

  • Review "Metrics

Deep ioneveive" s" abovheck "In terpretation tips" in Section-by-Section breakdown

  • Try f

itoypothes

  • test h Comparese across multiple views for validation

๐Ÿ“ License & Att