Skip to main content
🌍 Public

Share visualization

Send this visualization to others.

Tree Node Interactions

Public visualization

Viewing a saved revision (read-only)

13ddc02de25b479f977c8978bc7440f3

Tree Node Interactions

0 stars0🌍 Public
KKal
Last edited Dec 10, 2025
Created on Nov 18, 2025

This interactive visualization explores VR headset user data through hierarchical tree diagrams and radar charts. Built with React and D3.js, it shows aggregated metrics like average age, motion sickness, duration, and immersion levels, broken down by gender for each VR device. Users can switch between individual device trees, a summary view, and radar chart comparisons, with hover tooltips revealing detailed values. The three views use D3's `tree` layout for the hierarchy, an SVG-based rendering for nodes, and a Canvas-based radar chart.

AI-generated description

Tree Node Interactions

Hover Behavior:

  • Move cursor over any rectangular node in the tree
  • Node brightens slightly and border becomes more prominent
  • Tooltip appears near cursor showing:
    • Node label (e.g., "Average Motion Sickness")
    • Node value (e.g., "5.2/10")
    • Node type/context (Root, Gender category, or Metric)

Tooltip Position:

  • Tooltip follows cursor smoothly
  • Auto-repositions to avoid going off-screen
  • Disappears when cursor leaves node
  • Smart positioning: appears to cursor right/below when possible, reverses if near screen edge

Radar Chart Interactions

Data Point Hover:

  • Move cursor over any colored point on the radar lines
  • Tooltip displays metric name and exact value for that gender
  • Example: "Male - Average Age: 34.5"

Center Hotspot Hover:

  • Move cursor to the center of the radar chart
  • Displays comprehensive summary tooltip
  • Shows all four metrics for each visible gender category
  • Useful for quick multi-metric comparison

Icon Label Hover:

  • Move cursor over gender label and count in corner
  • Confirmation tooltip appears (e.g., "Male: 152 users")
  • Provides quick reference for demographic breakdown

Filter Controls

View Selection (Primary):

  • Click "Individual" button to see three separate trees
  • Click "Summary" button for consolidated tree + headset filters
  • Click "Charts" button for radar visualization + headset & gender filters
  • Active view highlighted in blue with solid border

Headset Checkboxes (Summary & Charts Views):

  • Click checkbox to include/exclude a VR headset
  • Multiple selections allowed and encouraged
  • Selection labeled in tree title (e.g., "Summary: PlayStation VR, Oculus Rift")
  • Unchecked devices' data immediately excluded from visualization
  • All three devices selected by default

Gender Toggle Buttons (Charts View Only):

  • Click button to toggle gender category on/off
  • Button color fills when gender is selected
  • At least one gender must remain selected
  • Last selected gender cannot be deselected
  • Radar chart updates immediately to show only selected genders
  • Icons disappear if their gender is deselected

🚀 Getting Started

Initial Setup

  1. Load the Application

    • Open index.html in a modern web browser
    • No build process or server required
    • Works on desktop, tablet, and mobile devices
  2. Wait for Data Load

    • CSV file loads automatically on page open
    • Small loading delay (data parsed and converted to n umbers)
    • Visualization appears once data is ready

First-Time Usage

  1. Select a View Mode

    • Click one of three view buttons at top:
      • "Individual" (default: shows three trees)
      • "Summary" (shows consolidated view)
      • "Charts" (shows radar and demographics)
  2. Explore Individual Trees (if viewing Individual)

    • Three trees display side-by-side (or stacked on mobile)
    • Each tree represents one VR headset
    • Hover over nodes to learn about metrics
    • Trees are read left-to-right: Root → Gender → Metrics
  3. Apply Filters (if viewing Summary or Charts)

    • Summary View:
      • Use checkboxes to select/deselect VR headsets
      • Tree updates instantly to show only selected devices
    • Charts View:
      • Use headset checkboxes to filter devices
      • Use gender buttons to filter demographics
      • Radar and icons update in real-time
  4. Interpret the Visualizations

    • Tree size: Larger boxes = higher values
    • Tree color: Indicates node type (green=root, b lue=male, pink=female, orange=other)
    • Radar shape: Pentagon = balanced metrics, pointed s tar = unbalanced
    • Radar size: Larger polygon = higher average values
  5. Generate Insights

    • Compare metrics across genders using Summary view
    • Check if certain devices cause more motion sickness
    • Identify which demographics have longest sessions
    • Find immersion correlations with age or gender

🎨 Visual Design System

Color Palette

| Element | C olor | R GB | U sage |

|- | | --------|--- | -----|---- | ------- | ---------|------| | -- Root Node | G reen | # 4CAF50 | All Users total | | Male | B lue | # 2196F3 | Male gender category | | Female | Pi | Pink E91E63 | Female gender category | | Other | O range | # FF9800 | Other gender identity | | Metric Nodes | Light Blue | #B3E5FC | Calculated averages | | Connections | G ray | # 999999 | Tree branch lines | | Background | O ff-White | # F5F7FA | Page background | | Cards | W hite | # FFFFFF | SVG backgrounds |

## Typography

  • Heading/Title: 14-16px, bold, dark gray (#222)
  • Node Labels: 9-10px, bold, black
  • Node Values: 8-9px, medium weight, dark gray (#444)
  • Tooltips: 12-13px, white text on dark background
  • Buttons: 13-14px, varies by state

Responsive Breakpoints

| Screen Size | La Layout | Tree Width | Behavior | |

| ------------------- | ----------------- | ---------- | -------|----------------| ---- < 480px (Mobile) | 1 column, stacked | 350px | V ertical stack, touch-friendly | | 480-768px (Tablet) | 2 columns | 3 80px | S ide-by-side pairs, wrapped | | 768-1200px (Laptop) | 2-3 columns | 3 80-400px | F ills available space | | > 1200px (Desktop) | 3 columns | 4 00px | F ixed widths, centered |

## Interactive Feedback

  • Hover Effects: +15% brightness, +1px border width
  • Button Active: Blue fill (#2196F3), solid border
  • Disabled Elements: 50% opacity, cursor changes to "no t-allowed"
  • Transitions: 0.2-0.3s ease for smooth animations

💻 Technical Architecture

Technology Stack

| Technology | Purp ose | Vers ion | |--- --- ------|----- | ------------------------|------ | --| |- Re- act | UI c omponent framework | 19.1 .0 | | D3 .js | Tree /hierarchical visualization | 7.9.0 | | Ch art.js | Rada r chart rendering | Late st CDN | | HTML5 Canvas | 2D rendering for charts | Nati ve | | ES 6 Modules | Code organization | Nati ve | | CS S3 | Resp onsive styling | Nati ve |

File Organization

Dta Flow

###Browser Support

  • Chrome/Edge: Full support, ES6 modules
  • Firefox: Full support, ES6 modules
  • Safari: Full support, ES6 modules
  • Mobile Browsers: Responsive layout, touch-friendly
  • Minimum Requirements: ES6 module support, Canvas API, SVG s upport

📊 Section-by-Section Breakdown

Section 1: Individual Tree Views

What it shows:

  • Three separate hierarchical visualizations
  • One tree per VR headset (PlayStation VR, HTC Vive, Oculus Rift -) t)
  • ll) A)wauped by gender with averaged metrics

How to read it:

  • Left s ide (green box) = Total users for that headset
  • Three branches from root = Male, Female, Other genders
  • Right side leaves = Four metrics (Age, Sickness, Duration, Immersi on)
  • Box size corresponds to value (larger = higher number)

Interpretation tips:

  • Compar e tree shapes across devices

  • Narrow leaf (e.g., motion sickness = 2.1) = good for that metric

  • Wide leaf (e.g., motion sickness = 8.7) = potential issue

  • If one gender branch is much larger, that demographic dominat es that device

When to use:

  • Initia l exploration of each device
  • Understanding device-specific patterns
  • Baseline comparison before viewing aggregates

Section 2: Summary View

What it shows:

  • Single consolidated tree combining selected headsets
  • User count aggregates across devices
  • Averaged metrics now represent the combined dataset

How to read it:

  • Same t ree structure as Individual view
  • Root node count = sum of all selected headsets
  • Gender branches = combined males/females/others from selecte d devices
  • Leaf values = averages across the filtered dataset

Filtering workflow:

  1. Unche ck devices you want to exclude
  2. Tree regenerates with remaining data
  3. Title updates to show which devices are included
  4. Compare different combinations to find patterns

Interpretation tips:

  • If Pla yStation VR + Oculus shows high motion sickness but individ ually they're low, different user demographics
  • Subset comparison: try just PlayStation + HTC to see if pattern holds
  • Watch how averages shift as you add/remove headsets

When to use:

  • Market -wide analysis across devices
  • Testing hypotheses about user behavior
  • Comparing subsets (e.g., "do premium devices attract differe nt users?")
  • Generating management reports

Section 3: Charts (r & D it shows:**

  • Radar chart with four metrics plotted in 2D space
  • Gender icons in corners with demographic counts
  • Center hotspot for summary statistics

Radar Chart Explanation:

  • Each a xis represents one metric (Age, Motion Sickness, Duratio n, Immersion)

  • Each colored polygon = one gender's data

  • Polygon size/shape shows relative performance across metrics

  • Overlapping areas show similarities between genders

Reading the Radar:

  • Larg e polygon: Gender has high average values
  • Pointed corners: Good performance in specific metrics
  • Rounded polygon: Balanced performance
  • Small polygon: Lower average values

Gender Icon Components:

  • Visu al icon: SVG figure illustration in gender color
  • Label: Gender name
  • Count: "n = X" shows number of users in that demogra phic
  • Position: Top-left (Male), Top-right (Female), Bottom- left (Other)

Filtering on Charts:

  • Head sets: Check/uncheck to include/exclude devices from ra dar
  • Genders: Click buttons to show/hide gender polygons
  • Constraints: Must have at least one gender visible

Interaction features:

  • Hover data points → see specific metric value
  • Hover center → see all metrics summary
  • Hover icons → confirm user count

Interpretation tips:

  • If Fem ale polygon is much larger, females in your dataset rate th ings higher
  • If Male age point is far right, males are older on average
  • Comparing radar shapes: are males more immersed? Do females experience more sickness?
  • Test filtered subsets: "Do older users have longer session s?"

When to use:

  • Demogr aphic analysis and comparison
  • Understanding gender-based user experience differences
  • Identifying outlier metrics
  • Creating presentable comparative charts

⚙️ Advanced Features

Responsive Design Implementation

Mobile-First Approach:

  • Base s tyles target small screens (< 480px)
  • Breakpoints scale up from there
  • Touch-friendly button sizes (minimum 44px × 44px)
  • Vertical scrolling preferred over horizontal

Adaptive Layouts:

  • Indivi dual View: Stacks vertically on mobile
  • Trees reduce size but maintain proportions
  • Summary and Charts: Center with max-width for readability
  • Tooltips reposition to avoid screen edges

Real-Time Data Filtering

Filtering Architecture:

  • No dat a recalculation → pure filtering of existing data
  • New aggregations computed immediately
  • Tree structure rebuilt with filtered data
  • Radar chart dataset updated with new averages

Performance Considerations:

  • CSV pa rse happens once at startup
  • Filter operations are O(n) = fast even with large datasets
  • Tree layout recalculation < 100ms
  • Smooth visual transitions between states

Tooltip System

Smart Positioning:

  • Calcul ated offset from cursor (10px right/below)
  • Viewport boundary detection
  • Automatic repositioning if would go off-screen
  • Fixed positioning keeps tooltips visible during scroll

Content Adaptation:

  • Differ ent tooltip formats for different elements
  • Node tooltips: include type/context
  • Metric tooltips: show actual values
  • Icon tooltips: confirm demographic labels
  • Center hotspot: comprehensive summary

🔍 Metrics Deep Dive:# Ra

###s)

Scale: Real-world ages from user population **Meaning ** Average a e of users in that demographic Implica ions:

  • Older us ers (>50): May have different VR tolerance
  • Younger users (<25): Likely more gaming experience
  • Age differences by gender: Marketing targeting clues
  • Age differences by device: User preference correlation

Example interpretation:

  • PlayStat ion VR female users average 45 years
  • HTC Vive female users average 28 years
  • PlayStation VR may attract different demographic

Motion Sickness (0-10 Scale)

Scale: 0 = No sickness, 10 = Severe nausea **Meaning ** Average r ported motion sickness level Implica ions:

  • Score > 6: Significant usability issue
  • Score < 3: Device/content well-designed for comfort
  • Differences by gender: Women may report differently than men
  • Dif ferences by device: Hardware/tracking quality matters
  • Correlation with duration: High sickness = shorter sessions

Example interpretation:

  • PlayStat ion VR male users: 5.2/10 sickness
  • HTC Vive male users: 3.1/10 sickness
  • HTC Vive appears more comfortable for males

Duration (Minutes)

Scale: Session length from 0 to 60+ minutes **Meaning ** Average V session length before logout/break Implications:

  • Longer d uration = higher engagement/tolerance
  • Shorter duration = content too intense or device uncomfort able
  • Correlates with immersion: Immersed users stay longer
  • May inverse-correlate with motion sickness: Sickness forces ex it
  • Marketing proxy: Engagement metric

Example interpretation:

  • High imm ersion users stay 45 minutes on average
  • Low immersion users stay 15 minutes on average
  • 3x engagement difference suggests immersion quality matters

Immersion Level (0-5 Scale)

Scale: 0 = Not immersive, 5 = Completely immersive Meaning: User's subjective sense of presence in VR Implications:

  • Score > 4: Excellent user experience
  • Score < 2: Breaks sense of presence
  • Correlates with duration: Immersed users stay longer
  • May vary by content, not just hardware
  • Key metric for VR effectiveness

Example interpretation:

  • PlayStat ion VR females: 3.8/5 immersion
  • Oculus Rift females: 2.1/5 immersion
  • PlayStation VR provides better female user immersion

🎯 Common Analysis Workflows

Workflow 1: Device Comparison

  1. Switch to Individual view

  2. Compare tree shapes for PlayStation VR vs HTC Vive vs Oculus Rift

  3. Look for consistent patterns in motion sickness or duration

  4. Insight: Which device has the best user experience?

Workflow 2: Gender-Based Analysis

  1. Switch to Charts view
  2. Examine radar polygon shapes for each gender
  3. Look at icon counts to understand demographic breakdown
  4. Insight: Do different genders experience VR differently ?

Workflow 3: Demographic Targeting

  1. Use Summa ry view with specific headset combinations
  2. Check age ranges for each gender
  3. Combine with duration to understand engagement
  4. Insight: Which demographic is most engaged with which device?

Workflow 4: Troubleshooting User Experience

  1. Look for high motion sickness (> 6/10) in any category
  2. Compare duration for that group
  3. Check if immersion rating is also low
  4. Insight: Hardware/content causing discomfort needs fixing

Workflow 5: Market Expansion

  1. Analyze w hich device/gender combination has lowest immersion 2 . Consider it opportunity for improvement
  2. Check if motion sickness is related to low immersion
  3. Insight: Targeting this segment with better content could expan d market

📱 Mobile Experience

Touch Interactions

  • Hover effect s replaced with tap/hold feedback
  • Tooltips appear on tap, dismiss on tap elsewhere
  • Buttons enlarged for touch targets (48px minimum)
  • Scrolling enabled for long content

Screen Adaptations

  • < 480px: Sin gle-column layout, stacked trees
  • < 600px: Reduced font sizes, simplified spacing
  • Full-width SVGs scale responsively
  • Radar chart height reduced but maintains aspect ratio

Performance on Mobile

  • Smaller tree dimensions to reduce rendering load
  • Tooltip positioned intelligently to avoid occlusion
  • Canvas rendering optimized for tablet processors
  • Touch events debounced to prevent double-triggers

🐛 Troubleshooting

Data Not Loading

  • Issue: CSV file not found
  • Solution: Verify "Virtual Reality Experiences.csv" is in same directo ry as index.html
  • Check: Browser console for 404 errors

Trees Not Rendering

  • Issue: SVG appears blank
  • Solution: Wait for data to load (check browser network tab)
  • Check : Ensure browser supports ES6 modules (Chrome 63+)

Toolt

ips Appearing Offscreen

  • Issue: Too ltips cut off at screen edges
  • Solution: This is auto-corrected, may need to move cursor
  • Chec k: Browser zoom level (try 100%)

Mobile Layout Issues

  • Issue: Tre es overlapping or too narrow
  • Solution: Rotate device to landscape for more space
  • Check: Browser zoom reset to 100%

📞 Support & Questions

For technical issues:

  • Check browser co nsole (F12) for error messages
  • Verify data file exists and is properly formatted
  • Test in different browser
  • Check that JavaScript is enabled

For data interpretation questions:

  • Review "Metrics Deep Dive" section above
  • Check "Interpretation tips" in Section-by-Section breakdown
  • Try f iltering to test hypotheses
  • Compare across multiple views for validation

📝 License & Att