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World Map
This example displays a static world map rendered as an SVG, with each country filled in light green and outlined in black. It uses the Natural Earth projection via `d3.geoNaturalEarth1` and `d3.geoPath` to convert geographic coordinates into screen paths. Country boundaries come from the `world-atlas` TopoJSON dataset, parsed with `topojson.feature`. A single globe outline is drawn separately, while the map itself is built through a data join that appends a path per country feature.
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