🌍 Public
Viewing a saved revision (read-only)
6fbd9dfc612a4d4c9d4b3ab75c31558b
Water Simulation
This WebGL visualization demonstrates a simulated water surface using Three.js. The code constructs a 10x10 plane geometry, applies a blue wireframe material, and animates its vertices by altering their z-coordinates with a sine function based on time. Each vertex moves independently to create rippling wave-like motion, with the mesh redrawn every frame. The interactive camera, positioned at z=50, provides a perspective view of the undulating terrain, showcasing real-time procedural animation driven by a simple mathematical model.
AI-generated description