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Fork of 3D Cube of Spheres
A stylized 3D human figure built from geometric primitives—spheres, cylinders, and boxes—walks in place on a grassy plane. Parts are named for animation, with limb rotations and head bobbing driven by sine waves in `animateHuman()`. The scene uses Three.js with Lambert materials, directional and hemisphere lighting, and OrbitControls for camera rotation and zoom, rendering via WebGL.
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