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Circles with Canvas
A set of circles in various colors and sizes appears on a pale green background, demonstrating how D3 can work with the Canvas API for high-resolution rendering. The visualization uses hardcoded data points for circle positions, radii, and fills. The code imports `select` from D3 and manually draws each circle using the Canvas `beginPath`, `arc`, and `fill` methods. It also scales the canvas context by the device pixel ratio to ensure crisp shapes on hi-dpi displays.
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