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Fork of 3D Cube of Spheres
A fork of the 3D Cube of Spheres visualization renders a 4x4x4 grid of stylized dog figures, each built from basic Three.js geometry like spheres, cones, and cylinders. The dogs are colored using a golden-ratio-based HSL distribution and labeled with breed names from a hardcoded list. The scene uses directional and ambient lighting, rotates slowly, and supports interactive orbit controls via `OrbitControls` with damping. The code relies on Three.js modules for rendering, camera setup, and scene management, with a WebGL renderer driving the animation.
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