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Terrain Generator (Beta)
This example renders a 3D terrain mesh from a heightmap image using Three.js and D3. It loads elevation data from a CSV or texture, applies a custom GLSL shader to displace vertices, and maps textures onto the surface based on height thresholds. The scene includes an animated water plane, orbit controls for navigation, and uses WebGL for rendering.
AI-generated descriptionA 3D scatter plot using Three.js and D3.
This variant uses the high pixel density Canvas technique described in Scaling HTML canvases for HiDPI screens.