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Fork of 3D Cube of Spheres
A 4×4×4 grid of spheres forms a cube, each sphere colored via HSL based on its grid position. The entire cube slowly rotates in both the x and y axes. Built with Three.js, it uses `SphereGeometry`, `MeshPhongMaterial`, and `DirectionalLight` for rendering and illumination. OrbitControls provide interactive camera manipulation, while an animation loop updates the rotation each frame.
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