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This example shows a playful, interactive face made from a cluster of circles that respond to mouse movement. The visualization uses a force-directed layout with `d3.forceSimulation` to position the nodes, while `d3.drag` enables users to pull and rearrange the circles. The face’s expressions change based on the motion of the cursor, with the nodes reacting and adapting their positions in real time. Data is generated procedurally in the code, and the rendering relies on D3’s SVG manipulation within a simple HTML page.
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