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Fractal Cathedral

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Fractal Cathedral

0 stars0🌍 Public
CCurran Kelleher
Last edited May 23, 2025
Created on May 23, 2025
Forked from 3D Cube of Spheres

A procedurally generated fractal cathedral rises from recursive architectural elements, featuring repeating towers, transepts, and glowing rose windows that diminish in scale with each iteration. Built with Three.js, the structure uses `BoxGeometry`, `CylinderGeometry`, and custom `BufferGeometry` meshes with `MeshPhongMaterial` surfaces. The scene includes directional and ambient lighting through `DirectionalLight`, `PointLight`, and `AmbientLight` objects, while `OrbitControls` enable interactive camera orbiting, zooming, and panning.

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