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3D Fractal Tree
This example shows a procedurally generated 3D fractal tree, where each branch recursively spawns three smaller sub-branches that tilt at a fixed angle, creating a natural, organic silhouette. The tree grows from a ground plane under ambient, directional, and point lighting, with shadows cast onto the environment. Built with Three.js and its WebGL renderer, the scene uses PerspectiveCamera, OrbitControls, MeshPhongMaterial, and custom branch/connection geometries, and includes interactive orbit controls that are initially disabled, allowing for automatic rotation.
AI-generated descriptionThreeJS Starter.
- Uses import maps!