Data Visualization Project
Project Progress in VizHub
Data
The data I propose to visualize for my project is a
Pokémon Base Stats Dataset,
which consists of most (if not all) Pokémon. Each Pokémon
has an associated list of attributes, which includes a:
- Name
- Type
- Species
- Height
- Weight
- Abilities
- Catch Rate
- Base Friendship
- Base Exp.
- Growth Rate
- Gender
- HP (Hit Points)
- Attack
- Defense
- Sp. Atk
- Sp. Def
- Speed
The reason I really like this dataset is because of the
number of features for each Pokémon, and gives me a creative
outlet for visualizing this data in a unique way. Who is
this for? What will it enable them to do? Well, this
visualization can be for gamers and game
developers/designers alike. The data can help gamers pick
out a good lineup, depending on what kind of Pokémon they
prefer. On the other hand, game developers may want to study
the balance in character design. After all, it's rare for a
Pokémon to have all of the best abilities. My project in
particular will primarily facilitate the visualization of
speed and attack vectors, while also including Pokémon type
and HP attributes as well. So far, I have come to the
conclusion to present this data in a scatterplot, though I
have gone through some other iterations such as a bubble
chart and a radar chart.
Questions & Tasks
The following tasks and questions will drive the
visualization and interaction decisions for this project:
- How does the Pokémon's speed correlate with its offensive
stats?
- Is there a correlation between a Pokémon's HP and Speed?
- What can the Pokémon type tell us about the Speed of that
type compared to all other Pokémon (if anything)?
- What can the Pokémon type tell us about the HP of that
type compared to all other Pokémon (if anything)?
- What can each quadrant of the scatterplot tell us about
all Pokémon? Are they evenly distributed? Are there any
outliers?
The ultimate aim of these questions is to unravel any
answers as to how the Pokémon are distributed so that gamers
and game developers alike can benefit from this design or
game strategy.
Sketches
The following is my first iteration of a scatterplot sketch
with respect to the Pokémon dataset, which precedes my
digital iteration of a scatterplot.
- This original sketch of the scatterplot was focused on
visualizing the offensive/defensive and speed attributes
of Pokémon. This sketch also visualizes an onClick feature
in which an end-user could interact with each of the
points on the graph. It was at this point when I realized
the scatterplot showed much potential in terms of
visualizing more attributes, which could benefit gamers
and game developers
- Shortly after creating this first sketch and receiving
feedback from classmates, I was able to enhance it by
creating a digital iteration, which includes the
visualization of a couple of more attributes (HP and
Pokémon type)
Prototypes
Starting from when I first discovered this dataset, I was
able to produce the following VizHub projects
(visualizations):
- Week 2 First, I imported the base stats dataset into
my own repository, where I changed all numerical strings
into numbers
- Week 4 Then, I used that dataset with the numerical
values from week 2 to create a simple scatterplot, with a
background, hue, and axis
- Week 5 Finally, I utilized what I had from week 4 to
expand my axis, and change the hue/size of the points on
the graph based on the attributes of the pokemon (although
no dataset was introduced quite yet)
Open Questions
Some thoughts or concerns I have about the project:
- I want to continue the work from the Pesudo-Visualization
(week 5) by implementing the csv dataset
- I received a recommendation to enable exploration of
multiple quantitative attributes: X and Y, and even color
which could be controllable with menus. I do like this
idea, so I may try to implement that, though I'm not 100%
sure where I want to start with that.
Milestones
- Week 9 (after break): I want to implement the csv dataset
into the graph comfortably. I want to see the dataset in
its entirety
- Week 10: Once csv is implemented/loaded properly, I'll
likely run into a density/volume issue. I will attempt to
try either a forced directed layout to spread them out, or
a 2D binning to show density (though I might lose color
with this approach, so I will look for alternatives)
- Week 11: Once I can comfortably visualize the graph as
intended, I would like to go back to Week 6 to implement a
mouse follower (not sure what for yet, but I want to find
something cool to do with it). I also want to create a
responsive viz container and responsive axis!
- Week 12: TBD... I will add more milestones as the weeks go
on, and will also take feedback from classmates to help
with the milestone creation
Milestone Progress:
Week 9 (after break):
- Successfully implemented the project and the csv to show
the all the pokemon plot points.
Week 10:
- I wanted to filter Pokemon displayed on graph. I
successfully created buttons and onClick functions that
display only the Pokemon of a certain type (which I
trimmed down to Water, Fire, Grass, Normal, Electric, Bug,
Psychic, Rock, and ALL). Unfortunately, I came across an
issue where the plot points (filtered points) weren't
exactly aligning with the graph's X axis (shifted too far
to the left).
- Fortunately, I was able to resolve the issue by styling
within the SVG to center the scatterplot, and ultimately
align the points correclty.
- While it doesn't seem like it, much progress has been made
for visualizing these different types of Pokemon in a
really effective way.
- Lastly, I've added another onClick feature which when a
plot point is clicked, an alert displays the the Name,
Type, Speed, Attack, and Defense of the Pokemon.
- Next week, I will start by attempting to change the
onClick feature so that instead, a label on the graph will
display the features instead of an alert message! I will
also need to fix the "All" button onClick, where it
currently displays nothing
Week 11:
- This week, I first wanted to fix the button filtering for
Pokemon points. Toggling points was a bit funky with
displaying points and then when "All" was clicked, nothing
would show unless clicked again. I tried
selectedType = type === 'All' ? null : type;
to set
selectedType to null if the "All" button is clicked,
meaning no filter will be applied.
- Added a legend! Professor Kelleher's
video
on this was particularly helpful.
- Added a label displaying Pokémon attributes when clicked
on! While this needs to be modified to make it look a bit
better, it's functional (a big win for me). I implemented
this by creating a setSelectedPokemon(pokemon) function,
in hue-and-size.js, which essentially stores the selected
Pokémon within the ``selectedPokemon` variable, and grabs
its details with a document.querySelector. So ultimately,
it's a bit of DOM and event handling to send information
from the csv to the front end.
- Next week, I hope to fix the legend first, and then start
on something unique. Perhaps the mouse follower I was
talking about. Another issue I would really like to focus
on is the hot reloading since that's a bit funky. Finally,
I'd like to see if I can make this more dynamic. Not sure
what I want to do for that yet, but I'll brainstorm this
week and see what I might be able to come up with.
Week 12:
- This week, I started by fixing hot reloading. This
required going back to some older videos. This improved
the coding process and overall efficiency of the program
since the graph wasn't being redrawn everytime.
- Next, I studied the week 12 module for an interactive
viz. For now, I incorporated a hover implementation
over the legend, which tells us how many Pokemon are
within each type.
- Finally, I did some code cleanup. Next week I'm going to
fix the positioning of the labels again. I was also
considering changing the hover functionality so that it's
for the points on the graph, but I also just like the
onClick feature displaying more data/info as well. Not
sure what I'll do yet.