Virtual Reality in Education Impact
Description
This dataset explores how immersive learning with virtual
reality (VR) compares to traditional teaching methods in
educational settings. It captures student engagement,
attention, and learning outcomes.
Source: Kaggle — Impact of Virtual Reality on Education
by wagj786
Attributes and Types
- ParticipantID → categorical (nominal). Unique
identifier for each participant.
- Age → quantitative (ratio). Participant's age in
years.
- Gender → categorical (nominal). Gender of the
participant.
- Group → categorical (nominal). Experimental group (VR
vs Control).
- SessionDuration → quantitative (ratio). Length of the
learning session in minutes.
- AttentionScore → quantitative (interval or ratio).
Measured attention or focus metric.
- ImmersionScore → quantitative (interval). Subjective
or measured immersion level.
- LearningGain → quantitative (ratio). Improvement in
test scores (post minus pre).
- DeviceType → categorical (nominal). Type of VR device
used.
- ReportedDiscomfort → ordered categorical. Levels such
as None, Mild, Moderate, Severe.
- ExperimentDate → temporal (date). The date when the
session was run.
Visualization Ideas
- Scatterplot: ImmersionScore vs LearningGain, colored
by Group (VR vs Control).
- Boxplot: AttentionScore across groups (VR vs Control).
- Bar chart: Average ReportedDiscomfort by DeviceType.
- Line chart: SessionDuration vs LearningGain over time.
Notes
- Check for missing or incomplete participant data before
analysis.
- Normalize scores if combining metrics with different
scales.
- Encode ReportedDiscomfort as ordered values. Example:
None = 0, Mild = 1, Moderate = 2, Severe = 3.
- Convert ExperimentDate into proper datetime format for
time based plots.