Export Image
Export Code

Impact of Virtual Reality on Education

Kal

0 views in last 90 days
Last edited Sep 28, 2025
Created on Sep 16, 2025
Forked from Tech and Education

Impact of Virtual Reality on Education

Description

This dataset explores how immersive learning (VR-based) compares to traditional teaching methods in educational settings. It measures the impact of virtual reality on student engagement, attention, and learning outcomes.

Source: Kaggle — Impact of Virtual Reality on Education by waqi786
Link: https://www.kaggle.com/datasets/waqi786/impact-of-virtual-reality-on-education

Attributes and Types

  • ParticipantID → categorical (nominal). Unique identifier for each participant
  • Age → quantitative (ratio). Participant’s age in years
  • Gender → categorical (nominal). Gender of the participant
  • Group → categorical (nominal). Experimental group (VR vs Control)
  • SessionDuration → quantitative (ratio). Length of the learning session in minutes
  • AttentionScore → quantitative (interval/ratio). Measured attention or focus metric
  • ImmersionScore → quantitative (interval). Subjective or measured immersion level
  • LearningGain → quantitative (ratio). Improvement in test scores (post minus pre)
  • DeviceType → categorical (nominal). Type of VR device used
  • ReportedDiscomfort → ordered categorical. Levels such as None, Mild, Moderate, Severe
  • ExperimentDate → temporal (date). The date when the session was run

Visualization Ideas

  • Scatterplot of ImmersionScore vs LearningGain, colored by Group (VR vs Control)
  • Boxplot of AttentionScore across groups
  • Bar chart showing average ReportedDiscomfort per DeviceType
  • Line chart showing how SessionDuration relates to LearningGain

Notes

  • Check for missing or incomplete participant data before analysis
  • Normalize scores if mixing metrics with different ranges
  • Treat ReportedDiscomfort as ordered (e.g., map to 0–3 scale)
  • Convert ExperimentDate into proper datetime for time-based plots
MIT Licensed