Impact of Virtual Reality on Education
Description
This dataset explores how immersive learning (VR-based) compares to traditional teaching methods in educational settings. It measures the impact of virtual reality on student engagement, attention, and learning outcomes.
Source: Kaggle — Impact of Virtual Reality on Education by waqi786
Link: https://www.kaggle.com/datasets/waqi786/impact-of-virtual-reality-on-education
Attributes and Types
- ParticipantID → categorical (nominal). Unique identifier for each participant
- Age → quantitative (ratio). Participant’s age in years
- Gender → categorical (nominal). Gender of the participant
- Group → categorical (nominal). Experimental group (VR vs Control)
- SessionDuration → quantitative (ratio). Length of the learning session in minutes
- AttentionScore → quantitative (interval/ratio). Measured attention or focus metric
- ImmersionScore → quantitative (interval). Subjective or measured immersion level
- LearningGain → quantitative (ratio). Improvement in test scores (post minus pre)
- DeviceType → categorical (nominal). Type of VR device used
- ReportedDiscomfort → ordered categorical. Levels such as None, Mild, Moderate, Severe
- ExperimentDate → temporal (date). The date when the session was run
Visualization Ideas
- Scatterplot of ImmersionScore vs LearningGain, colored by Group (VR vs Control)
- Boxplot of AttentionScore across groups
- Bar chart showing average ReportedDiscomfort per DeviceType
- Line chart showing how SessionDuration relates to LearningGain
Notes
- Check for missing or incomplete participant data before analysis
- Normalize scores if mixing metrics with different ranges
- Treat ReportedDiscomfort as ordered (e.g., map to 0–3 scale)
- Convert ExperimentDate into proper datetime for time-based plots