{"version":"1.0","type":"rich","title":"Water Simulation","description":"This WebGL visualization demonstrates a simulated water surface using Three.js. The code constructs a 10x10 plane geometry, applies a blue wireframe material, and animates its vertices by altering their z-coordinates with a sine function based on time. Each vertex moves independently to create rippling wave-like motion, with the mesh redrawn every frame. The interactive camera, positioned at z=50, provides a perspective view of the undulating terrain, showcasing real-time procedural animation driven by a simple mathematical model.","provider_name":"VizHub AI Studio","provider_url":"https://vizhub.com","html":"<iframe src=\"https://vizhub.com/viz/d66a7902cb4c47498f8eaabeadaf9a82?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"0\"></iframe>","width":960,"height":500,"cache_age":3600}