{"version":"1.0","type":"rich","title":"Terrain Generator (Beta)","description":"This example renders a 3D terrain mesh from a heightmap image using Three.js and D3. It loads elevation data from a CSV or texture, applies a custom GLSL shader to displace vertices, and maps textures onto the surface based on height thresholds. The scene includes an animated water plane, orbit controls for navigation, and uses WebGL for rendering.","provider_name":"VizHub AI Studio","provider_url":"https://vizhub.com","html":"<iframe src=\"https://vizhub.com/viz/ac9452f8072e49acb28bf3266495ba99?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"0\"></iframe>","width":960,"height":500,"cache_age":3600}